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21. Get the right answer and win a Guardian-Vexor ! - in Player Gatherings and Events [original thread]
Kerry T.
- by Random Caldari - at 2007.06.19 18:35:00
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22. EVE Gate Attempt - in Player Gatherings and Events [original thread]
Using the old scan probe inaccuracy method I eventually created a bm 200au towards the gate from the systems sun. The bm was about 5 degrees out from being perfectly towards the gate. Even warping this distance from sun to bm the gate graphic did...
- by Random Caldari - at 2007.06.19 10:59:00
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23. Make all weaponry High Slot - in Player Features and Ideas Discussion [original thread]
Scramblers / webbers / painters / ecm / dampers / targetting disruptors Make them all high slot devices so that all ships can use them without crapping up there tank. This way is better because it enable all race ships to PvP effectivelly. Anyon...
- by Random Caldari - at 2007.06.15 16:27:00
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24. Afk cloakers, unbreakable tanks, etc.. a solution inside.. - in Player Features and Ideas Discussion [original thread]
Originally by: Cedric Diggory Quote: Well make it into that mode where you only appear in local when you speak. Given that we have to choose between a limited user count or this when creating a private channel, perhaps this would...
- by Random Caldari - at 2007.06.15 11:26:00
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25. Set maximum speed to the speed of light [:lol:] - in Player Features and Ideas Discussion [original thread]
Oipo System. Distance gate to gate = 160au 1au = 9 light minutes ( approx ) Time to cross Oipo = 9 x 160 = 1440 minutes = 24 hours exactly. Hmmm I cant cross Oipo before the DT gets me :)
- by Random Caldari - at 2007.06.15 11:12:00
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26. JITA: The Traffic Hell - in Player Features and Ideas Discussion [original thread]
Base tax rates on how much stuff is sold at a station the day before. Dont have any numbers myself. But if you make the tax rate variable from 1 - 10% based on how busy a station is , watch how quickly people move out of jita to the surrounding s...
- by Random Caldari - at 2007.06.15 10:58:00
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27. Afk cloakers, unbreakable tanks, etc.. a solution inside.. - in Player Features and Ideas Discussion [original thread]
Yup remove local is the way to go. Well make it into that mode where you only appear in local when you speak. That way the afk cloakers will have to come to there keyboards and type "BOO" in local every so often to make those spineless whingers r...
- by Random Caldari - at 2007.06.15 10:53:00
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28. Morphite Fix ideas - in Player Features and Ideas Discussion [original thread]
Lets all mine for morphite and kill drones. Lets all mine for morphite and kill drones. Bah morphite is too cheap . Lets all complain to ccp. "hey ccp were all mining morphite and killing drones and the bottom has fallen out of the morphite mark...
- by Random Caldari - at 2007.06.13 15:08:00
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29. Freighter Slots - in Player Features and Ideas Discussion [original thread]
Give freighter pilots a fighting chance against suicide ganks. Give freighters some module slots. No turret hardpoint to prevent them becoming afk miner dreamboats. No effect for cargo expanders to prevent capital haulage. I reckon 2 each of hi...
- by Random Caldari - at 2007.06.06 11:04:00
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30. Infomorph Psychology lvl reduces jump time wait - in Player Features and Ideas Discussion [original thread]
/signed 12 hour timer would be cool so you can jump at least once each session without having to stay up into the early hours on occasions.
- by Random Caldari - at 2007.06.06 10:49:00
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31. Require POS for Cloaked Scan. - in Test Server Feedback [original thread]
Having read the post on cloaked ships now no longer being imune to probing I would like to point out that this nerf is gonna make it practically imposible for freelance pilots to enjoy the challenges of 0.0. I would propose that the ability to sc...
- by Random Caldari - at 2007.06.05 12:24:00
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32. To devs: Cloaks detectable by probes? please confirm - in Test Server Feedback [original thread]
This truely sucks. Yet another move ( after the wcs nerf ) to make 0.0 space corp/alliance only. I remember reading somewhere that ccp would like more people to move to low sec and 0.0 away from empire. Well this is exactly the reverse of that....
- by Random Caldari - at 2007.06.05 12:12:00
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33. Which freightor is the best - in Ships and Modules [original thread]
Edited by: Random Caldari on 31/05/2007 16:30:01 Caldari has largest hold by a small amount Best if you intend to do super huge loads Minmatar is the fastest Best if you dont think you will need full load capacity on most runs Amarr has the ...
- by Random Caldari - at 2007.05.31 16:30:00
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34. Feasible Solution to BC Passive Tanking - in Player Features and Ideas Discussion [original thread]
I heard there is already a shield recharge rate nerf on the way. Its hardly needed imo. If you passive tank a ship you have to basically use all slots to make it any good. So hard to break tank yes , but no firepower to speak of or tackling abil...
- by Random Caldari - at 2007.05.23 17:08:00
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35. True Invulnerability fields - in Player Features and Ideas Discussion [original thread]
yup only 1 per ship as per OP. having thought about it more , its probably best for the 99% to apply just to shields and have a seperate mod for armor tankers. Only 1 per ship thou , so 1 shield or 1 armor not one of each. should be med slot ( ...
- by Random Caldari - at 2007.05.23 17:01:00
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36. What Can Be Done To Improve Solo and Small Gang PVP ? Suggestions? - in EVE General Discussion [original thread]
1) Dynamic Sig Radius. ( Sig Radius gets smaller as you take more DPS ) Would need balancing, but the idea here is to Stacking nerf multiple ships versus 1 ship. 2) remove warp scrambling / disrupting / bubbles Add warp con-trails ( like jet con ...
- by Random Caldari - at 2007.05.23 16:54:00
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37. True Invulnerability fields - in Player Features and Ideas Discussion [original thread]
Edited by: Random Caldari on 22/05/2007 15:40:19 Originally by: XFreedomX I like it if the with the following addition... 1. Can not engage warp drive during the 120 sec. 2. Can not activate start gate during the 120 sec. 3. Can not D...
- by Random Caldari - at 2007.05.22 15:39:00
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38. True Invulnerability fields - in Player Features and Ideas Discussion [original thread]
ok to explain a bit more. Take the tech II as an example. Tech II Inv provides near 100% protection for 30 seconds every 2 minutes. This is equal to 25% to all resists over time so is not overpowered. They dont make ships indestructable. It give...
- by Random Caldari - at 2007.05.22 14:24:00
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39. Auto Pilot Destination - in Player Features and Ideas Discussion [original thread]
The saved routes idea in the other post is also a nice one :). Server lag should not be an issue. Autopilot route optimisation is done on the client afaik. ( thats why the client locks up if you calculate more than 9 / 10 waypoints ). for a rout...
- by Random Caldari - at 2007.05.22 13:11:00
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40. Auto Pilot Destination - in Player Features and Ideas Discussion [original thread]
The Problem I have to pick up 8 items from 8 locations and I want to end up at New Caldari. I add all locations as waypoint and click button to optimise route. The last waypoint ( destination ) is no longer New Caldari it is now Vourassi :( Can...
- by Random Caldari - at 2007.05.22 12:52:00
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